Gameplay Rules
LIST SUBMISSION DEADLINE IS ALWAYS 9PM ON THE WEDNESDAY PRIOR TO THE EVENT
TIMEKEEPING
BCP will be used to record wins, losses & point differentials. You should not start a round if you do not have time for both players to complete their full turn. At the end of the game if you have not played the full five rounds you can talk through the remaining rounds. Please ask the T.O. to adjudicate if there is any point of contention or uncertainty. You are here for a fun time – let the T.O. make the tough calls!
PROXY MODELS
You may use Games Workshop or proxy models; however the base size has to be correct & the proxy should be clearly distinguishable as the model it is representing.
COCKED DICE
All dice should be rolled into a dice tray or to land flat on the gaming mat. If a dice is in any way cocked or lands on the base or any other part of a terrain piece then please re roll it. Remember that we all have a duty to maintain the game state, so be consistent with this rule please.
MEASURE TEN TIMES MOVE ONCE
If you measure & start moving models you are committing to that movement. Do not then move them back or again. The game is a game based on inches a small change can win or lose a game.
T.O.
Please grab the TO as needed. Note that the TO will probably be playing but their priority is to ensure that all attendees get the answers they need, when they need them.
ALCOHOL
PubHammer is, by its very nature in a pub & you will receive table service. Please drink responsibly & with a view to ensuring you do not overdo it & risk either your own, or anyone else’s enjoyment!
TABS
You will be offered a tab for the day – your lunch can be pre-ordered in the morning and any drinks etc. that you have through the day will be added to the tab. PLEASE make sure you pay your tab at the end of the event! Failure to do so will disqualify you from the event results.