Battleplan 2

Paths of The Fey

Twist

If you are the underdog, you must use the ‘The Spirit Paths Open’ ability. Both players can use the ‘Stumbling Forth’ ability.

The Spirit Paths Open

Once Per Battle Round, Start of Battle Round

Declare: Pick 2 objectives to be the targets

Effect: All units, excluding faction terrain and Manifestations, within
6" of any target objectives must be removed from the battlefield by
their commander. Those units are vanished. Then, starting with you, players must take it in turns to set up each friendly vanished unit whole within 6" of either target objective and more than 3" from all enemy units. Each model must be setu Each model must be se as close to that objective as possible. Those units cannot use Move abilities in the first movement phase of the battle round. If it is impossible for a unit to be set up this way, it is set up as a lost unit.

Stumbling Forth

Declare: Pick a friendly lost unit (see above) to be the target.

Effect: Set up the target on the battlefield, more than 9" from all enemy units and wholly within 7" of a battlefield edge.

Victory Points

  • Score 5 victory points if you control at least 1 objective
  • Score 3 victory points if you control 2 or more objectives
  • Score 2 victory points if you control more objectives than your opponent
map showing a grid and where you and your opponent can deploy your armies
  • Oakenbrow
  • Gnarlroot
  • Winterleaf
  • Heartwood