Special Rules

Honour Guard

A wise general surrounds themselves with trusted veterans, warriors whose battlefield exploits are renowned amongst their peer. Your army can use 1 of the following abilities:


Bodyguard

Declare: Pick a friendly unit in your general’s regiment that is not your general to be the honour guard. You can pick a unit in reserve.

Effect: Subtract 1 from the Attacks characteristic of enemy unit’s melee weapons while they are in combat with your general if both the following are true:

  • The Honour Guard is wholly within 6” of your general
  • The Honour Guard did not charge this turn

Priority Target

Declare: Pick a friendly unit in your general’s regiment that is not your general to be the honour guard. You can pick a unit in reserve.

Effect: Add1 to hit rolls and wound rolls for attacks made by the honour guard that target the enemy general or enemy honour guard if they are within 12”.


Special Assignment

Declare: Pick a friendly unit in your general’s regiment that is not your general to be the honour guard. You can pick a unit in reserve.

Effect: Pick one of the following weapon abilities:

  • Anti-Infantry (+1 rend)
  • Anti-Cavalry (+1 rend)
  • Anti Monster (+1 rend)
  • Anti-War Machine (+1 rend)
  • Anti-Beast (+1 rend)

In any turn in which the honour guard charged, that unit’s melee weapons have the weapon ability you picked. This has no effect on Companion weapons.